INDIE GAME FORESTLESS

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Pitch Deck · Indie Action-Adventure

Forestless

Fight your fears in your dreams.

Single Player 3rd-Person Action-Adventure PC / Consoles Unreal Engine 5

An atmospheric third-person adventure action-platformer with high-speed running and ranged combat — inspired by The Pathless and Kena: Bridge of Spirits — where you battle your fears in a world of dreams and nightmares.

Cartoon / Stylized
Visual Style
Ages ~12–35
Audience
PC → Xbox / PS / Switch
Platforms

01 Short Description

Forestless is an atmospheric psychological adventure set in a shared realm of fear. Armed only with a magical Arrow of Hope, the hero races through dreamlike trials that embody fears, solves puzzles, survives dungeon mazes, and faces manifestations of fear given form — until he finds peace as a guardian of dreams.

This world is a trial designed so you can face your fears, defeat them, and become free in a realm that exists in parallel with the everyday one. The player confronts physical manifestations of anxiety and the souls of those who already lost their battles — and may still help them find the way back.

02 Visuals

03 Gameplay Pillars

Ranged Combat — Arrow of Hope

Ranged combat built around a light arrow that grows stronger as the story unfolds. An expressive, guided arrow that will strike down any dark entity standing in your way.

High-Speed Running

Fast traversal that accelerates as you light lamps along the path — so don’t stop, especially in a chase. Combine it with vertical running: scale heights, explore from a bird’s-eye view, and fly.

Procedural Lamp Puzzles

Light the lamps to sustain stamina, clear obstacles faster, and defeat enemies more easily. Puzzles are procedurally generated via Unreal Engine’s PCG plugin — always unique; every solved puzzle later appears in your collection within the saves.

Mazes & Switch Puzzles

Collect power items to endure tangled labyrinths and reach each island’s boss. Dungeon mazes with rotating mechanisms and turret lasers. Draw lines while taking cover; enemies hunt for angles to strike.

Bosses & Boss Guardians

Fight boss guardians with flying chains — strike them with the Arrow of Hope and sever their chains — and in the finale, face the Reaper itself.

04 The World of Trials

Explore nightmare expanses that embody human fears — from fog-choked lands of loneliness to mountains of failure. Meet kindred souls, accept their trials — and they will help you face your own.

The Forest

Fear of losing direction — purpose, meaning, the right path. A journey of a thousand miles begins with a single step.

The Fog Lands

Fear of the unknown, uncertainty, and ignorance. You forge your own path with every new step, because it is yours.

The Mountains

Fear of failure, the weight of obstacles, and self-doubt. Mount Fuji has one summit, but hundreds of trails lead to it.

05 Target Audience

Who It’s For

  • Players roughly ages 12–35 (kids, teens, and young adults)
  • Fans of atmospheric adventures with warm, stylized art
  • Those who enjoy non-standard combat hybridized with puzzles
  • Fans of The Pathless, Kena, and similar games

Positioning

  • Single-player narrative adventure first
  • Accessible tone with deeper psychological themes
  • High-speed traversal with metaphorical combat as the signature feel
  • A metaphorical approach to designing maps and mechanics

06 Team

UE5 Programmer · Founder

Ivan Ukolov

Game Designer

Dasha Paramonova

Level & 3D Artist

Artem Yudenkov

Composer

Gleb Sheikin

Additional Support

Character Artist

Rifat Kadyrov

UI Technical Artist

Nikolay Shin

07 Join the Journey

Can you guide the hero through this world of fears and become a guardian of dreams — or will fear claim another soul?

Platforms: PC (first) · Xbox · PlayStation · Nintendo Switch (planned)
Engine: Unreal Engine 5